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[2D][SpriteShape] Edge Sprite Material changed when using a fill texture...
[2D][SpriteShape] Edge Sprite Material changed when using a fill texture that is already an edge sprite on spriteshape 2. How we can... Read more
[2D][SpriteShape] The Sprite Variant selector UI does not update correct...
[2D][SpriteShape] The Sprite Variant selector UI does not update correctly sometimes How we can reproduce it using the example you a... Read more
Timeline preview doesn't reset animated properties if animating an Anima...
Steps to reproduce:1. Download attached project2. Open SampleScene3. Open Timeline window and select SampleTimeline GameObject4. Scr... Read more
Crashes on GfxDevice::ComputeSkinning() when clearing a mesh in OnApplic...
How to reproduce:1. Open attached project2. Enter the Play Mode3. Quit the Play Mode Reproducible with: 2019.1.0a11, 2019.1.7f1, 201... Read more
[Animation] Failing to add animation Property to the parent of a rigged ...
Steps to reproduce:1. Download attached project2. Open Animation Window3. Select SamplePrefab, then select Create in Animation windo... Read more
Particle System Trails do not die after Particles die when Instantiating...
Steps to reproduce:1. Open users attach project "ParticleTrailTest.zip"2. Navigate to Project -> Assets and open SampleScene3. En... Read more
CompositeCollider2D produces incorrect polygon collision normals for col...
How to reproduce:1. Open the attached project ("steel-flood.zip")2. In the Hierarchy Window click on the "RoomsFactory" object3. Obs... Read more
[Animation] Animation window does not refresh on adding a new property
Animation window does not refresh on adding a new property. Steps to repro:1. Open the attached project.2. Select the "Test1" state ... Read more
[Android][GLES] Graphics.Blit() produces black screen when blitting on d...
To reproduce:1. Open attached project "BlitRepro.zip"2. Build and run on Android device with GPU Result: using shader results in bla... Read more
Prefab's Animator component Controller field is not highlighted when its...
How to reproduce:1. Open the attached project("AnimatorControllerBug")2. Select GameObject in Hierarchy3. Change the Animator compon... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner fails to create a script in the active path when selecting a file as the active path
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene