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Fixed in 2021.1.X



Found in




Issue ID




[WebGL][Android] Gyroscope does not work relative to the device view orientation on Android WebGL



Reproduction steps:
1. Create a new project and Import the attached custom Package "gyronotworking.unitypackage"
2. In the Project window under "Assets/Scenes" open "SampleScene.unity" and switch to WebGL Platform
3. Build for WebGL
4. Create a server using this "python -m http.server" command in the Command Prompt
5. Navigate to the built WebGL page on your Android device using your IPV4 address
6. Rotate the device for the view orientation to change

Expected result: Gyroscope works relative to the device view orientation
Actual result: Gyroscope does not work relative to the device view orientation

Reproduced on these devices:
N/A, Samsung Galaxy S9 (SM-G960F), Android 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
N/A, Lge LG V50 ThinQ (LM-V500N), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00316, Samsung Galaxy Note10 (SM-N970F), Android 9, CPU: Exynos 9 Series 9825, GPU: Mali-G76

Reproduces on: 2018.4.28f1, 2019.4.12f1, 2020.1.8f1, 2020.2.0b7, 2021.1.0a1

  1. Resolution Note (fix version 2021.1):

    Support for Gyroscope, Accelerometer for WebGL builds running on mobile devices is planned to be included in a future release of Unity. Please check the release notes for the next major Unity release for details.

Comments (1)

  1. Marks4

    Oct 14, 2020 00:04

    The WebAPI already covers gyroscope. Take a look at the following:
    1- https : / / developer . mozilla . org/en-US/docs/Web/API/DeviceOrientationEvent
    2- https : / / developer .

    I believe the 2 APIs above should cover the javascript bindings.

    One important thing to notice, is that on iOS 13 onwards, permission needs to be requested to access the gyroscope, and the request must be initiated with a user gesture.

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