Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2020.1.6f1
2021.1
Issue ID
1280455
Regression
No
[Other] The character's mesh is constantly distorted when BlendShapes are imported
How to reproduce it:
1. Open the project from the attached Google Drive link
2. Load 'menu' scene from the 'Assets' > 'Scenes' folder
3. Enter Play mode
4. In the Game view observe the character's mesh distortion
Expected result: Character's mesh is constantly distorted
Actual result: Character mesh isn't distorted
Reproducible with: 2019.4.14f1, 2020.1.13f1, 2020.2.0b10, 2021.1.0a5
Could not test with: 2018.4.27f1 (textures aren't imported correctly)
Notes:
- To remove character's distortion in the 'surferGirl.fbx' Model Import Settings window toggle off the 'Import BlendShapes' checkbox
- It is only reproducible with 'surferGirl' GameObject's 'idle' animation when 'Import BlendShapes' toggled on
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Resolution Note (2019.4.X):
The distortion is being caused by shape curves in the Idle clip. The following BlendShapes have bad spikes in the source curves…
Genesis.Shape_0/Eyes_Blink$$RL_48$$
AmyHair_base.Shape_0/Eyes_Blink$$RL_48$$
Flattening these curves to zero fixes the issue. Looks like these BlendShapes are not working/deforming properly.
This is not a bug, but rather a problem with the authored clip.