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By Design

Votes

0

Found in

2019.4

2020.1.6f1

2021.1

Issue ID

1280455

Regression

No

[Other] The character's mesh is constantly distorted when BlendShapes are imported

Animation

-

How to reproduce it:
1. Open the project from the attached Google Drive link
2. Load 'menu' scene from the 'Assets' > 'Scenes' folder
3. Enter Play mode
4. In the Game view observe the character's mesh distortion

Expected result: Character's mesh is constantly distorted
Actual result: Character mesh isn't distorted

Reproducible with: 2019.4.14f1, 2020.1.13f1, 2020.2.0b10, 2021.1.0a5
Could not test with: 2018.4.27f1 (textures aren't imported correctly)

Notes:
- To remove character's distortion in the 'surferGirl.fbx' Model Import Settings window toggle off the 'Import BlendShapes' checkbox
- It is only reproducible with 'surferGirl' GameObject's 'idle' animation when 'Import BlendShapes' toggled on

  1. Resolution Note (2019.4.X):

    The distortion is being caused by shape curves in the Idle clip. The following BlendShapes have bad spikes in the source curves…
    Genesis.Shape_0/Eyes_Blink$$RL_48$$
    AmyHair_base.Shape_0/Eyes_Blink$$RL_48$$

    Flattening these curves to zero fixes the issue. Looks like these BlendShapes are not working/deforming properly.
    This is not a bug, but rather a problem with the authored clip.

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