Search Issue Tracker
Fixed in 2018.4.X
Votes
0
Found in
2018.4
2018.4.27f1
2020.2
Issue ID
1281279
Regression
No
[Android] [2018.4] Screen.currentResolution.refreshRate does't update when changing refresh rate while application is running
Reproduction steps:
1. Download and open the submitted project "RefreshRateTestProject.zip"
2. Build and run on Android
3. Note the logged values
4. Open settings on your device and leave the build running in the background
5. Change the device's screen refresh rate
6. Return to the build
Expected result: The printed values match
Actual result: The printed values don't match
Reproducible with: 2018.4.28f1, 2020.1.0b1, 2020.2.0a2
Does not reproduce with: 2019.4.0f1, 2020.1.0b2, 2020.2.0a3, 2021.1.0a1
Reproduces on:
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
OnePlus 7 Pro (reported by the customer)
Google Pixel 4 (reported by the customer)
Could not test on (refresh rate is locked at 60Hz and cannot be changed):
VLNQA00122, Samsung Galaxy S9 (SM-G960F), Android 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00125, Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00321, Xiaomi MI 9 (MI 9), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
Notes:
The issue is not reproducible on the latest versions of all Unity streams apart from 2018.4.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Add comment