Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2018.4
2018.4.27f1
2020.2
Issue ID
1282836
Regression
No
The first Object selected dictates what Flags will be set when editing multi-selected objects with EnumFlagsField mixed values
How to reproduce:
1. Open the attached project("EnumFlagsFieldBugReport.zip")
2. Select "ExampleObject1" in the Hierarchy
3. Click on the dropdown of "Int Flags Field" in the Inspector window
4. Set the value to "None"
5. Select "ExampleObject2" in the Hierarchy
6. Click on the dropdown of "Int Flags Field" in the Inspector window
7. Set the value to "Flag 1"
8. Select "ExampleObject1" and "ExampleObject2" in the Hierarchy
9. Click on the dropdown of "Int Flags Field" in the Inspector window
10. Set the value to "None"
Expected results: Both "ExampleObject1" and "ExampleObject2" "Int Flags Field" values are set to "None"
Actual results: "ExampleObject1" and "ExampleObject2" "Int Flags Field" values do not change
Reproducible with: 2018.4.28f1, 2019.4.12f1, 2020.1.9f1, 2020.2.0b7
Note: reproduces only when you select a value that the first Object("ExampleObject1") already has marked as Flag
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2021.1):
Fixed in: Unity 2021.1.0a9 and newer