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0
votes
Duplicate

Disabled Built-in Package Modules are included when Building the project

Build Pipeline

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Nov 27, 2019

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Version/s: 2018.4, 2019.2, 2019.2.13f1, 2019.3, 2020.1

How to reproduce: 1. Create an empty project 2. Disable all Built-in Packages in the Package Manager 3. Build the project 4. Inspect... Read more

1
votes
Active

Unity hangs on quit after failing to load large number of Video Clips fr...

Video

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Nov 11, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.11f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached project "1197716.zip" 2. Enter Play mode 3. Exit Play mode 4. Exit Unity Expected result: Un... Read more

4
votes
Active

Editor-only AssemblyDefinition files ignores the Api Compatibility Level...

Scripting

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Dec 03, 2019

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Version/s: 2018.4, 2019.2.6f1

How to reproduce: 1. Open the "AssemblyTest.zip" project 2. Make sure the "Api Compatibility Level" is set to .Net 2.0 3. Open the g... Read more

0
votes
Active

Case mismatch when accessing animated curves from the animator or a Anim...

Animation

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Nov 28, 2019

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Version/s: 2019.2, 2019.3, 2019.3.0f1, 2020.1

How to reproduce: 1. Open user-submitted project (customProperties) 2. Open the SampleScene 3. Disable 'Directional Light' 'StructTo... Read more

0
votes
Active

[MacOS] Unity Editor crashes or freezes when performing "Step Over" in d...

Scripting

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Oct 11, 2019

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Version/s: 2018.4, 2018.4.3f1

How to reproduce: 1. Open the "share.zip" project 2. Switch the active platform to Android 3. Open the "MasterScene" scene 4. Open t... Read more

0
votes
Fix In Review

SortingGroup has no effect to Game Objects immediately after instantiati...

2D

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Dec 02, 2019

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Version/s: 2017.4, 2018.4, 2018.4.6f1, 2019.2, 2019.3, 2020.1

To reproduce: 1. Open attached project ("case_1202432-Sample.zip") 2. Press Play and observe two circles in the Game View Expected ... Read more

0
votes
By Design

UI Raycast doesn't hit the object which is drawn on top

uGUI

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Dec 03, 2019

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Version/s: 2019.1.0a5, 2019.1.14f1, 2019.2, 2019.3, 2020.1

Steps to reproduce: 1. Open attached project 2. Open SampleScene and enter playmode 3. Click on the button and verify that it works... Read more

0
votes
Active

[Android][Mali] Excess time spent in "Gfx.WaitForPresent" when using som...

Mobile

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Oct 24, 2019

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Version/s: 2017.4, 2018.4, 2018.4.11f1, 2019.2, 2019.3, 2020.1

Reproduction steps: 1. Open "TestHuawei.zip" project 2. Build & Run for Android (Development Build, Autoconnect to Profiler) Expect... Read more

0
votes
Won't Fix

[Mobile] Crash on WillDestroyGameObject() when calling DestroyImmediate(...

Mobile

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Dec 04, 2019

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Version/s: 2017.4, 2020.1.0a15

How to reproduce: 1. Open the attached project for iOS or Android platform 2. Assets > Build AssetBundles 3. Build & Run the project... Read more

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