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0
votes
Active

Texture2D.LoadRawTextureData no longer works on WebGL with PVR and other...

WebGL

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Sep 30, 2019

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Version/s: 2018.3, 2019.2.0f1

Texture2D.LoadRawTextureData no longer works on WebGL with PVR and other non-DXT compressed texture formats 1. Build this project o... Read more

0
votes
Fixed

[LWRP] Crash on Project with Visual Effects when "Maximize on Play" is e...

Visual Effects

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Sep 21, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.5f1

How to reproduce: 1. Open user's attached project (xxx.zip) 2. Open the "SampleScene" Scene 3. In Game View enable Maximize On Play ... Read more

0
votes
Fixed

[IL2CPP] Build development player fails when processing unsafe script

IL2CPP

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Oct 01, 2019

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Version/s: 2018.4.0f1, 2018.4.8f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

Steps to reproduce: 1. Download attached project 2. Make sure that Allow unsafe code option is enabled 3. Build a development build ... Read more

0
votes
By Design

[IL2CPP] System.ComponentModel.Win32Exception is thrown when trying to o...

IL2CPP

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Oct 02, 2019

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Version/s: 2018.4.0f1, 2018.4.9f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open the attached project ("case_1188408-TestFileBrowser.zip") 2. Open the repro scene ("SampleScene") 3. Enter... Read more

0
votes
Won't Fix

CustomAttributeData.cpp: IL2CPP does not support inspection of attribute...

IL2CPP

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Sep 25, 2019

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Version/s: 2018.2.11f1, 2018.4.2f1, 2019.3.0a12, 2019.3.0b5

How to reproduce: 1. Open the attached sqlite_test_U2018_2.zip project 2. Build for iOS and deploy the Xcode project to the iOS dev... Read more

0
votes
Won't Fix

[tvOS] Changing the platform to tvOS changes the terrain lightning

tvOS

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Sep 17, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open the attached project 2. Open the Sample Scene 3. Change the Active Platform to Mac Standalone 4. Change th... Read more

0
votes
Fixed
0
votes
Active

Property reference is not disposed when it is redeclared in a script and...

Serialization

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Oct 08, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.2.8f1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open the sample Scene of the attached project "1189787.zip" 2. Open the TestSerializeField.cs script 3. Comment... Read more

0
votes
Won't Fix

"Internal error communicating with the shader compiler process." error i...

Graphics - General

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Sep 30, 2019

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Version/s: 2019.1.0a2, 2019.2.0a1, 2019.2.6f1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open user-submitted project (ShaderCompilationCrash) 2. Reimport the asset Shaders/FxTerrainLevelBuildMatch.com... Read more

0
votes
Fixed

DLLs are misplaced in Standalone player

Windows

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Sep 22, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.2.6f1, 2019.3.0a1, 2020.1.0a1

Steps to reproduce: 1. Download attached project 2. Build project 3. Open builds _Data/Plugins directory Expected results: Plugins ... Read more

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