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[VFX] Skinned Mesh Sampling Delay
While using in Update or Initialize context, he SMR sampling is one frame late compare to the sampling in output. Expected:- The sam... Read more
[VFX Graph] Changes are reverted on save when setting ShaderGraph to Non...
How to reproduce:1. Open the attached package2. Set Shader Graph to None in Output Mesh3. Save changes Expected result: Changes are ... Read more
[Being Backported] AssetBundle.LoadFromFileAsync causes errors when bund...
How to reproduce:1. Open the user’s attached project2. Open scene Scenes/SampleScene3. Go to Tools -> Build Asset Bundles4. Press... Read more
[Android] "libGLESv2_adreno.so" crash in a game when Graphics API is "Op...
How to reproduce:1. Open project "IT New 0.7.1 - 2020.23.7f1 Rebuild.zip"2. Go to Build Settings and build for Android3. Deploy the ... Read more
[Vulkan] Build freezes for several seconds on launch when using HDRP
How to reproduce:1. Open attached project "MaterialTest.zip"2. Build the project3. Launch the build4. Open the Player.log Expected r... Read more
Baking ETA and bake performance stats are not shown when Progressive Upd...
Steps to reproduce: Open any existing project, or download the one attached (BakingETABug01.zip) In the Lighting window, make sure t... Read more
Particle System bounds computed incorrectly when shape set to SkinnedMes...
How to reproduce:1. Open the user's attached "PSBoundsShapeRepro.7z" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Pres... Read more
Width of Line Renderer becomes inconsistent when a 90 degree angle is fo...
How to reproduce:1. Open QA-supplied project2. Load scene "repro"3. Observe Scene view4. (Optional) Adjust the X coordinate of Eleme... Read more
[Android] [URP] Lens Flare vertical position in Android Builds is incons...
Reproduction steps:1. Open the project "BugReportLensFlares"2. Enter Play Mode, and notice how the Lens Flare position is aligned wi... Read more
[Web] Project doesn't build when a version file is included
When a VERSION file with a version number in it is added to the root directory of a project, and then built to WebGL, the build brea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene