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Votes

0

Found in [Package]

10.0.0-preview.27

Issue ID

1277644

Regression

No

[HDRP] Objects with Custom Pass Layer Mask does not becomes invisible when hiding the layer in Layers dropdown

Package: Scriptable Render Pipeline HD

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How to reproduce:
1. Open the attached project "case1277644" and scene "SampleScene"
2. In the top right click on Layers dropdown
4. Hide the "UI" layer
3. Observe the Scene window

Expected result: Objects with the "UI" layer are not rendered in the Scene view
Actual result: Objects with the "UI" layer are rendered in the Scene view

Reproducible with: 7.5.1(2019.4.12f1), 9.0.0-preview.54(2020.1.8f1), 10.0.0-preview.27(2020.2.0b6)
Could not test with: 2018.4.27f1(No Custom Pass)

  1. Resolution Note:

    This is the expected behavior of the custom pass.
    Changing the layer visibility in the editor directly affects the scene camera culling mask and removes certain objects from the camera, but the DrawRenderers custom pass has a separated custom culling so it can render objects that are not visible in the camera. This is why you can still see objects rendered by the custom pass even when hiding the layer.

    This is an essential feature to allow rendering objects only in the custom pass (for example in another buffer) and then composing the image later on. There are a lot of systems/effects that rely on this feature so we can't change it.

    Note that from HDRP 10.1.0 and above, you can use the scene visibility tools to hide the custom pass volume which will disable the effects in the scene view.

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