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CapsuleCastAll returns a false hit in a specific location of a concave M...
CapsuleCastAll returns a false hit in a specific location of a concave MeshCollider when "Use Fast Midphase" is enabled in the MeshC... Read more
‘Assertion failed’ and ‘ArgumentNullException' when creating a new Mater...
Reproduction steps: 1. Open the attached ‘URP2022' project 2. Open the ‘SampleScene’ 3. Observe the ‘Assets/Settings/URP-HighFidelit... Read more
Assigning transform.position can be inaccurate when the transform's pare...
How to reproduce: 1. Open the attached Project "PositionDebug.zip" and load Scene "PositionDebug" 2. Enter Play Mode 3. Observe the ... Read more
Player/Editor crashes when Colliders with hasModifiableContacts set to t...
How to reproduce: 1. Open the attached project "PhysContacts.zip" 2. File > Build And Run or Enter Play Mode Reproducible with:... Read more
MeshCollilder-Trigger collision detection isn't consistent
Reproduction steps: 1. Open project "MeshCollider_Trigger_buggy_2021.2.zip" 2. Open Scene "MeshCollider_Cube_vs_Cube" 3. Enter Play ... Read more
ArticulationBody.GetDenseJacobian does not match the matrix that is calc...
How to reproduce: 1. Open project "JacobianMatrix.zip" 2. Enter the Play Mode 3. Open the Console window Expected result: Matrices ... Read more
SphereCast doesn't detect mesh collision at certain angles even when sta...
Reproduction steps: 1. Open the attached project ("case_1239413-SphereCast.zip") 2. Open the repro scene ("SphereCast") 3. Enter Pla... Read more
Inconsistent constraint behavior on Configurable Joints when used with D...
Reproduction steps: 1. Open the attached project named "Case_1145289" 2. Select the Sphere in the BlankScene and enter Play mode 3. ... Read more
GameObjects with "AddForceAtPosition" are not rotating to the force dire...
How to reproduce: 1. Open project "PhysicsForce.zip" 2. Enter Play Mode and press the Pause button near the Play button 3. In the Hi... Read more
GameObjects connected with Hinge Joints start flying around the scene wh...
Reproduction steps: 1. Open the "1365420.zip" project 2. Open the "Assets > TrainController_v3 > Demo > InGameWagonCoupling_PhysicsB... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type