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3
votes
Fixed

CapsuleCastAll returns a false hit in a specific location of a concave M...

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Jun 29, 2022

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Version/s: 2020.3.35f1, 2021.3.5f1, 2022.1.6f1, 2022.2.0a17, 2023.1.0a2

CapsuleCastAll returns a false hit in a specific location of a concave MeshCollider when "Use Fast Midphase" is enabled in the MeshC... Read more

1
votes
Won't Fix

‘Assertion failed’ and ‘ArgumentNullException' when creating a new Mater...

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Jun 29, 2022

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Version/s: 2021.3.4f1, 2022.1.4f1, 2022.2.0a18, 2023.1.0a1

Reproduction steps: 1. Open the attached ‘URP2022' project 2. Open the ‘SampleScene’ 3. Observe the ‘Assets/Settings/URP-HighFidelit... Read more

0
votes
Won't Fix

Assigning transform.position can be inaccurate when the transform's pare...

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May 24, 2022

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Version/s: 2020.3.35f1, 2021.3.5f1, 2022.1.6f1, 2022.2.0a17, 2023.1.0a2

How to reproduce: 1. Open the attached Project "PositionDebug.zip" and load Scene "PositionDebug" 2. Enter Play Mode 3. Observe the ... Read more

9
votes
Fixed

Player/Editor crashes when Colliders with hasModifiableContacts set to t...

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Jun 29, 2022

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Version/s: 2021.3.5f1, 2022.1.6f1, 2022.2.0a17, 2023.1.0a2, 2023.2.0a1

How to reproduce: 1. Open the attached project "PhysContacts.zip" 2. File > Build And Run or Enter Play Mode Reproducible with:... Read more

2
votes
Fixed

MeshCollilder-Trigger collision detection isn't consistent

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Jun 29, 2022

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Version/s: 2020.3.35f1, 2021.3.5f1, 2022.1.6f1, 2022.2.0a17, 2023.1.0a2, 2023.2.0a1

Reproduction steps: 1. Open project "MeshCollider_Trigger_buggy_2021.2.zip" 2. Open Scene "MeshCollider_Cube_vs_Cube" 3. Enter Play ... Read more

0
votes
Third Party Issue

ArticulationBody.GetDenseJacobian does not match the matrix that is calc...

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Jun 29, 2022

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Version/s: 2020.3.35f1, 2021.3.5f1, 2022.1.6f1, 2022.2.0a17, 2023.1.0a2, 2023.2.0a1

How to reproduce: 1. Open project "JacobianMatrix.zip" 2. Enter the Play Mode 3. Open the Console window Expected result: Matrices ... Read more

1
votes
Third Party Issue

SphereCast doesn't detect mesh collision at certain angles even when sta...

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Jun 29, 2022

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Version/s: 2020.3.35f1, 2021.3.5f1, 2022.1.6f1, 2022.2.0a17, 2023.1.0a2, 2023.2.0a1

Reproduction steps: 1. Open the attached project ("case_1239413-SphereCast.zip") 2. Open the repro scene ("SphereCast") 3. Enter Pla... Read more

1
votes
Won't Fix

Inconsistent constraint behavior on Configurable Joints when used with D...

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Jun 29, 2022

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Version/s: 2020.3.35f1, 2021.3.5f1, 2022.1.6f1, 2022.2.0a17, 2023.1.0a2

Reproduction steps: 1. Open the attached project named "Case_1145289" 2. Select the Sphere in the BlankScene and enter Play mode 3. ... Read more

0
votes
Third Party Issue

GameObjects with "AddForceAtPosition" are not rotating to the force dire...

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Jun 29, 2022

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Version/s: 2020.3.35f1, 2021.3.5f1, 2022.1.6f1, 2022.2.0a17, 2023.1.0a2

How to reproduce: 1. Open project "PhysicsForce.zip" 2. Enter Play Mode and press the Pause button near the Play button 3. In the Hi... Read more

4
votes
Won't Fix

GameObjects connected with Hinge Joints start flying around the scene wh...

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Jun 29, 2022

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Version/s: 2020.3.35f1, 2021.3.5f1, 2022.1.6f1, 2022.2.0a17, 2023.1.0a2, 2023.2.0a1

Reproduction steps: 1. Open the "1365420.zip" project 2. Open the "Assets > TrainController_v3 > Demo > InGameWagonCoupling_PhysicsB... Read more

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