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"Root Asset with id * was not valid" errors are present when project fro...
How to reproduce:1. Create new project2. Publish to Collab3. Close the Editor4. Delete the folder from your computer5. Download the ... Read more
Text Mesh Pro Material Preset dropdown does not repaint after changing i...
Steps to reproduce:1. Open attached Unity project2. Select "TextMeshPro Text.prefab" asset in Project View3. Try to change Material ... Read more
[LWRP] Baked area lights have default type set to "Realtime" causing are...
Steps to reproduce:1. Create a new lwrp project1. Create an area light2. Position it near static geometry3. Bake lighting4. Notice t... Read more
Project import freezes when opening HDRP project from command line with ...
Steps to reproduce:1. Download 1159284_repro.zip2. Make sure that the library folder is deleted3. Modify the destination of the inst... Read more
[Android] Graphics tear/get corrupted for a short time after multitaskin...
Reproduction steps: 1. Open "1158023" project2. Build for Android3. Launch build on Repro Device4. Start to multitask and come back ... Read more
[FBX Exporter] FBX Exporter doesn't export BlendShapes
Reproduction steps: 1. Open "fbxexportbug.zip" project2. Select "NPC1-StdF" Game Object in the Hierarchy3. "GameObject" -> "Expor... Read more
Model faces have the wrong material applied after using the 'Probuilderi...
How to reproduce:1. Open user-submitted project (Unity_Testing-master)2. Open the SampleScene3. Select and focus on the 'Door_Probui... Read more
[Android][LWRP] "Final Blit Pass" is called throughout Play mode
Reproduction steps: 1. Open "FinalBlitPassPerformance.zip" project2. "Build & Run" for Android with "Development Build" and "Aut... Read more
NullreferenceException is thrown when creating a Terrain using a Script ...
Steps to reproduce:1. Open the attached project "Case_1159201"2. Navigate to Project -> Assets and open "TestBug"3. In the hierar... Read more
SkinnedMeshRenderer.SetPropertyBlock() does not set Color consistently w...
How to reproduce:1. Open the "SampleScene" Scene in the attached "TestSkinMeshPropertyBlock.zip" Project2. Enter Play Mode3. Observe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "StoredGraphicsBuffer::GetGfxBufferID" when activating VFX via extention of Activation Track in Timeline window
- [Linux] Stack trace file path and line number information is missing when IL2CPP Stacktrace Information is set to "Method Name, File Name, and Line Number"
- Warnings due to obsolete Object.FindObjectsByType<T> usage and [SerializeReference] are logged when opening the Netcode for Entities setup scene
- Non-standard pointers cannot change Inspector values with arrow controls when crossing Inspector area
- No longer able to change the Toggle or Slider GameObjects' Target Graphic value and a NullReferenceException is thrown when the Target Graphic value is set to None at any point