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“UnityException: Could not find the requested Platform Texture Settings”...
Steps to reproduce: 1. Open the user’s project 2. Navigate to AllIn1VfxToolkit → Demo & Assets → Textures → Trails 3. Select any ... Read more
IndexOutOfRangeException is thrown in GhostPresentationGameObjectSystem ...
Reproduction steps: 1. Open the “ClientSideAnimation” scene from NetcodeSamples 2. In the "Multiplayer PlayMode Tools" set "PlayMo... Read more
[Polybrush] Overwritting an exported mesh asset makes the object in the ...
[Polybrush] Overwritting an exported mesh asset makes the object in the scene invisible To reproduce: 1. Create a cube in a scene 2... Read more
[Metal] GfxDeviceMetal::CreateComputeProgram does not check inputs
The title is pretty explanatory, but due to a recent bug in compute kernel compilation, we ended up seeing some null shaders (size o... Read more
Changes to the Terrain Prefab are reflected on the unrelated Terrain Gam...
How to reproduce: 1. Create a new project 2. Open the “SampleScene” 3. Add the Terrain GameObject to the Hierarchy (3D Object → Terr... Read more
[ProBuilder]Vertices and edges are not highlighted while selecting respe...
Steps To Reproduce: 1. Create a project 2. Windows > Package Manager > ProBuilder> Install 3. Tools > ProBuilder Window 4. ProBuild... Read more
[Quick Search] Native Collection has not been disposed errors are thrown...
Native Collection has not been disposed errors are thrown on searching in "Search asset store" window. Steps to repro: 1. Create a... Read more
Particles with Orbital Velocity set in Local Space rotates around custom...
How to reproduce: 1. Open the user's attached project ("Bug Test.zip") using the EnvIronman VM (optional) (more information in Edit)... Read more
[Linux] C# Reflection performance is 50 to 60 times slower
How to reproduce: # Open the user-attached project (UnityReflectionTest.zip) # Make sure the “ZenjectPerformanceTest“ scene is o... Read more
[HDRP] Fullscreen Samples Showcase link to doc is broken
*Steps to reproduce:* # Create a new High Definition 3D project. # In Window > Package Manager > High Definition RP, download "F... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game View's scale slider bar gets set to 2.5x when entering Play Mode
- Crash/Memory leak in a WebGL build when executing a very large switch statement multiple times
- “Fit viewport” doesn’t work if UXML Document output is resized to the smallest possible size
- [Asset Bundles] The Active Build Platform is being used instead of the build target to determine material/shader compilation
- Reflection Probe is not rendered when changing the GPU Resident Drawer or Probe Blending setting