Search Issue Tracker
In Progress
Fix In Review for 1.3.0
Votes
0
Found in [Package]
1.2.0
1.3.0
Issue ID
N4EBUG-107
Regression
No
IndexOutOfRangeException is thrown in GhostPresentationGameObjectSystem when the last Entity is removed
Reproduction steps:
1. Open the “ClientSideAnimation” scene from NetcodeSamples
2. In the "Multiplayer PlayMode Tools" set "PlayModel Type" to "Client & Server".
3. Set "Num Thin Clients" to 1.
4. Enter Play Mode
5. Hit the "Client DC" button for the “ThinClientWorld1” (disconnect the thin client).
6. Observe the Console window
Expected result: No errors are thrown
Actual result: An IndexOutOfRangeException is thrown
Reproducible with: 1.2.0 (2022.3.26f1)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note:
- Not reproduced by CQA
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment