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[Addressables] Converting legacy bundles doesn't remove the pop-up for f...
To reproduce:1) Open the attached project2) Open Window -> Assets Management -> Addressables3) In the pop-up, select Convert E... Read more
[HDRP] Debug. Motion vectors debug in Material tab does not work.
Currently we have 2 places where you can enable Motion vectors debug mode:1) Material -> Material -> Lit(or other) -> Motio... Read more
Error appears when undo the creation of prefab, which had transform comp...
Reproduction steps:1. Create new project.2. Create new gameobject.3. Drag it to project window to create prefab.4. Add rect transfor... Read more
[HDRP] UI Mask is ignored when UI element containing the Mask is placed ...
How to reproduce:1. Open the attached project("Test_2018.3.6f1")2. Go to Project > Assets > Scenes > Sample Scene3. Observe... Read more
[Humanoid][Avatar] AvatarBuilder.BuildHumanAvatar sets NaN positions wit...
Steps:1. Open user's attached project ("DebugScaling.zip")2. In Hierarchy, disable "Sacha" game object and enable "MorphSuit" or "Fe... Read more
[Canvas] [Image] Size and rotation of child image inside canvas changes ...
Reproduction steps:1. Open attached Unity project.2. Open "CanvasError" scene.3. Select "Cube > Canvas" game object in the hierar... Read more
Importing some assets store packages fails while editor is trying to imp...
Steps to reproduce: 1. Create new project2. Open asset store and try to import Viking Village package Actual result: Package import ... Read more
"Destroy can only be called from the main thread" is thrown after buildi...
How to reproduce:1. Make sure that IL2CPP is installed2. Open attached project "BugReproduction.zip"3. In Editor, click on Window -&... Read more
[Android] Input.touchPressureSupported returns true when built on Androi...
Reproduction steps:1. Open the attached project "1402539_repro.zip"2. Build the project on an Android device3. Tap the screen Expect... Read more
[Project Browser] Icons for Mono Scripts are set as assets when classes ...
How to reproduce:1. Open the user’s attached project2. Observe the “SMB” and “SO” Mono Scripts in the Project Browser Expected resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used