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[Themes] Texts are getting clipped for all textbox under "Player Settings".
Texts are getting clipped for all textbox under "Player Settings". Steps to repro: 1. Create a new project. 2. File > Build Settin... Read more
Assets do not work when they are imported from SketchUp 2019
Steps to reproduce: 1. Open the attached project "Case_1147936" 2. Navigate to Project -> Assets -- Notice the "SketchUp file" Expe... Read more
[Animation] AnimationClips from Asset Store do not play in Preview
[Animation] AnimationClips from Asset Store do not play in Preview. Steps to reproduce: 1. Create a new project. 2. Go to Project w... Read more
[URP] Flashing light on objects when HDR and Bokeh are enabled, Post Pro...
Steps to reproduce: 1. Open the user’s project 2. Enter Play mode 3. Click the “HDR + Bokeh” button on the screen Expected result: ... Read more
[Post Processing] Chromatic Aberration and Grain have empty checkboxes w...
Reproduction steps: 1. Create a new project 2. Import Post Processing package via Package Manager 3. Add Post-process Volume compone... Read more
Custom Event do not fire on builds
Steps to reproduce: 1. Open supplied project ("GoblinSlaver.zip") 2. Run the Scene "MovementTest" 3. Notice the game working. 4. Bui... Read more
Can't build the project on WebGL when using Generic Values for Scriptabl...
How to reproduce: 1. Open the attached "GenericValues" 2. Open the "SampleScene" scene 3. Click Build And Run 4. Observe the Console... Read more
[Touchscreen] Unity WebGL instance loses Focus with Touch Input and can'...
Reproduction steps: 1. Open attached Project 2. Build and Run 3. Use a touch input to press the button to open a Youtube player 4. U... Read more
[ProBuilder] Editor throws a NullReferenceException when Scene view is f...
How to reproduce: 1. Open the attached project named Case_1164940 2. Focus the Scene view 3. Press G Expected result: No errors are... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL