Search Issue Tracker
Won't Fix
Votes
0
Found in
Issue ID
1205072
Regression
No
[Metal] GfxDeviceMetal::CreateComputeProgram does not check inputs
The title is pretty explanatory, but due to a recent bug in compute kernel compilation, we ended up seeing some null shaders (size of source string is zero) from HDRP and crashing the Editor in the Metal driver. This happens because CreateComputeProgram is not checking the inputs and blindly subtracting the metadata size from the code size, which generates a very large size, and causes the Metal driver to access an invalid pointer.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
Resolution Note (2020.1.X):
This should be addressed at the GfxDevice API level