Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2021.1.0a3
2021.1.0a5
Issue ID
1290620
Regression
No
[Quick Search] Native Collection has not been disposed errors are thrown on searching in "Search asset store" window
Native Collection has not been disposed errors are thrown on searching in "Search asset store" window.
Steps to repro:
1. Create a new project.
2. Windows > Search > Asset Store.
3. Search any(material) keyword in the input field > Enter.
4. Wait for a few seconds.
Actual Result:
Native Collection has not been disposed errors in the console.
Expected Result:
No errors in the console.
Reproducible in:
2021.1.0a5, 2021.1.0a3.
Working Fine in:
2021.1.0a2.
Environment:
Occurring on Windows 10 & mac 10.15.
Stack trace:
A Native Collection has not been disposed, resulting in a memory leak. Allocated from:
Unity.Collections.NativeArray`1:.ctor(Byte[], Allocator)
UnityEngine.Networking.UploadHandlerRaw:.ctor(Byte[])
UnityEditor.Search.Providers.AssetStoreProvider:Post(String, String)
UnityEditor.Search.Providers.<SearchStore>d__34:MoveNext()
UnityEditor.Search.StackedEnumerator`1:MoveNext()
UnityEditor.Search.StackedEnumerator`1:NextItem(SearchItem&)
UnityEditor.Search.AsyncSearchSession:FetchSome(List`1, Int64)
UnityEditor.Search.SearchService:GetItems(SearchContext, SearchFlags)
UnityEditor.Search.QuickSearch:Refresh()
UnityEditor.Search.QuickSearch:DebouncedRefresh()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a9