Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2021.1.0a3
2021.1.0a5
Issue ID
1290620
Regression
No
[Quick Search] Native Collection has not been disposed errors are thrown on searching in "Search asset store" window
Native Collection has not been disposed errors are thrown on searching in "Search asset store" window.
Steps to repro:
1. Create a new project.
2. Windows > Search > Asset Store.
3. Search any(material) keyword in the input field > Enter.
4. Wait for a few seconds.
Actual Result:
Native Collection has not been disposed errors in the console.
Expected Result:
No errors in the console.
Reproducible in:
2021.1.0a5, 2021.1.0a3.
Working Fine in:
2021.1.0a2.
Environment:
Occurring on Windows 10 & mac 10.15.
Stack trace:
A Native Collection has not been disposed, resulting in a memory leak. Allocated from:
Unity.Collections.NativeArray`1:.ctor(Byte[], Allocator)
UnityEngine.Networking.UploadHandlerRaw:.ctor(Byte[])
UnityEditor.Search.Providers.AssetStoreProvider:Post(String, String)
UnityEditor.Search.Providers.<SearchStore>d__34:MoveNext()
UnityEditor.Search.StackedEnumerator`1:MoveNext()
UnityEditor.Search.StackedEnumerator`1:NextItem(SearchItem&)
UnityEditor.Search.AsyncSearchSession:FetchSome(List`1, Int64)
UnityEditor.Search.SearchService:GetItems(SearchContext, SearchFlags)
UnityEditor.Search.QuickSearch:Refresh()
UnityEditor.Search.QuickSearch:DebouncedRefresh()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a9