Search Issue Tracker
By Design
Votes
0
Found in
2019.2.0b8
Issue ID
1165949
Regression
No
[Animation] AnimationClips from Asset Store do not play in Preview
[Animation] AnimationClips from Asset Store do not play in Preview.
Steps to reproduce:
1. Create a new project.
2. Go to Project window > Search by type > AnimationClip.
3. Click on the Search area list > Asset Store.
4. Select any clip from free assets. (Ex. Walk)
5. Go to Inspector window > Click on the Import-Package button.
6. Go to Asset store Previewer > Avatar icon > Unity Model.
7. Play the preview in Inspector.
Note: Video is attached for the reference.
Actual result:
AnimationClips from the Asset Store can not be previewed in Inspector.
Expected result:
AnimationClip is playing in Asset Store Preview.
Reproducible in:
2019.3.0a7, 2019.2.0b8, 2018.3.0f2, 2017.4.2f1
Environment:
Mac and Windows.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
Resolution Note:
The clips used on the Asset Store in this example do not preview with Unity's generic character, because they do not share a standard humanoid rig definition and/or do not animate root transform.
If you import the Walk animation clip as suggested in the repro. You'll notice that this clip only animates a sprite reference which cannot be previewed in the animation clip inspector with the Unity Model.
The result would have been the same if the asset had been imported in the project.