Search Issue Tracker
Fixed in 2020.3.X
Votes
0
Found in
2020.3.33f1
2021.3
2021.3.0f1
Issue ID
1424278
Regression
Yes
Can't build the project on WebGL when using Generic Values for Scriptable Objects
How to reproduce:
1. Open the attached "GenericValues"
2. Open the "SampleScene" scene
3. Click Build And Run
4. Observe the Console
Expected result: There are no errors
Actual result: There are errors
Reproducible with: 2020.3.33f1, 2020.3.35f1, 2021.3.3f1
Not reproducible with: 2020.3.32f1, 2020.3.36f1, 2021.3.4f1, 2021.3.6f1, 2022.1.9f1, 2022.3.0b1, 2023.1.0a3
Reproduced on: Windows 11 Pro
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.36f1