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Initialize Synchronously locks the player
*Steps to reproduce:* 1. Open attached project 2. Create a windows player build. 3. Start the build. The game will not sta... Read more
Audio Random Container window throws a NullReferenceException if docked ...
*Steps to reproduce:* # Create and open an empty project. # Create a C# script (Assets > Create > C# Script). # Open the C# sc... Read more
Search window has inconsistent naming for sort options
*Steps to reproduce:* # Create a project # Go to "Window" -> "Search" -> "New Window" # Enter the "bbb" into the search window... Read more
Errors are thrown and the Scene view is not rendered when Rendering Path...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Select “Assets/Resources/ScriptableObjects/Settings/PC_Renderer.ass... Read more
Silent crash when loading RenderDoc with DX12
Reproduction steps: 1. Create a new Unity project 2. Set graphics API to DX12 3. Click on the “Load RenderDoc“ button in the Scen... Read more
The Scene is not set to dirty when calling EditorUtility.SetDirty from w...
How to reproduce: 1. Open the attached project "IN-68131.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Open Assets/Scenes/Sampl... Read more
[WebGL] Splash Screen Unity Logo results in 2 Mb or more of build size w...
How to reproduce: 1. Open the “AssetSizeIssue“ project 2. Open the “SampleScene” 3. Build the Player 4. Open the Editor Logs (Co... Read more
Three “error CS1061" compilation errors are thrown from the Addressables...
Reproduction steps: 1. Create a project for the Android platform and open it 2. Manually add the "Addressables for Android" packag... Read more
Installing modules for an Editor version in the headless mode fails when...
Reproduction steps: 1. Open a Terminal Window 2. Install an Editor version using a command (example: /Applications/Unity\ Hub.app/Co... Read more
Crash on JsonUtility_CUSTOM_FromJsonInternal when running "JsonUtility.F...
How to reproduce: 1. Open the “JsonThreadCrash“ project 2. Open “TestJsonUtility” > “StartTest” 3. Wait for 5 seconds 4. Exit th... Read more
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