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[iOS] Caret is getting placed in the middle of a text when typing quickl...
How to reproduce: 1. Open project "bug-ios-inputfield-caret.zip" 2. Go to the Build Settings, select iOS, and deploy the app to the ... Read more
Editor crashes in Play mode when Groupshared memory and a constant buffe...
How to reproduce: 1. Download the attached project 'GroupsharedCrash.zip' 2. Change platform to Standalone and change back to Androi... Read more
"HttpException`1: HTTP/1.1 400 Bad Request" is thrown when calling JoinA...
Reproduction steps: 1. Open the attached project "Case_1408196" and load Scene "SampleScene" 2. Enter Play Mode 3. In the Game View ... Read more
SDF TMP fonts are rounder than in Source Font File
Reproduction steps: 1. Open the "1408011.zip" project 2. Open Assets > "t" scene 3. Select Game View and Observe fonts Expected res... Read more
UWP Build fails when System.Text.Json.dll is included in the project
How to reproduce: 1. Open the attached project "Il2cpp_System_Text_JSON.zip" 2. Open File>Build Settings... 3. Switch Architecture t... Read more
"A meta data file (.meta) exists but its folder can't be found" warning ...
Steps to reproduce: 1. Create a 2D project or import 2D Sprite package from Package Manager window 2. Observe console (Console "Clea... Read more
[HDRP] Sliders and draggable edit fields in Rendering Debugger incorrect...
Version tested: 2022.2.0a10 (trunk) Steps to reproduce: 0) Create a new HDRP template 1) Open Undo History window 2) Go to Renderi... Read more
[Addressables] Sprites belonging to a Sprite Atlas aren't assignable to ...
How to reproduce: 1. Open the user's attached "ZD_1193866_SpriteRef" project 2. Open the "SampleScene" Scene 3. Select the "GameObje... Read more
'Should not get here' and 'Assertion failed' errors appear when entering...
Reproduction steps: 1. Open the attached user's project 2. Open the 'Level2' Scene 3. Enter Play mode 4. In the Game View press the ... Read more
[Texture] Null Referrence Exceptions when Packing a Sprite Atlas with si...
Reproduction steps: 1. Open the attached project 2. In the Project window select the Sprite Atlas 3. In inspector switch the Max Tex... Read more
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