Search Issue Tracker
Android launch times increased x4 from URP 8.1.0 to URP 10.0.0-preview.26
Android app start-up time has increased from 5 seconds with URP 8.1.0 to 20 seconds with URP 10.0.0-preview.26 measured on Samsung S... Read more
[XR Interaction] Assertion error is thrown when Line Type is set to Proj...
Reproduction steps:1. Open attached project ("1266781Repro.zip")2. Open "SampleScene" scene3. Enter Play mode Expected result: No er... Read more
[Netcode] "Received a ghost with an invalid ghost type" errors spam afte...
How to reproduce:1. Open the attached "Cuirassiers.zip" project2. Open "Development" Scene3. Enter the Play mode4. Press Tab to star... Read more
ParticleSystem's Sub Emitter startColor is not applied correctly when Ca...
How to reproduce:1. Open attached "ParticleSubEmitterIssue" project2. Press the Play button3. Observe the Game View window Expected ... Read more
Importing .psb files with vector layers imports textures incorrectly
How to reproduce:1. Open the attached project "psbBug.zip"2. Import the attached .psb file "Rompdeor_char2.psb"3. Drag the imported ... Read more
Automatic "Hold on, busy" dialog makes it very hard to exit play mode if...
If you manage to make Update() take a "very long time" (like >3s) in play mode, then it's almost impossible to exit the play mode... Read more
Hide Soft Keyboard and Hide Mobile Input values are true even when unche...
How to reproduce:1. Open the user's attached "TMPBugReport.zip" project2. Open the "SampleScene" Scene3. Expand the "Canvas" GameObj... Read more
There's a pop sound when changing the High Pass Audio Filter's Cutoff Fr...
How to reproduce:1. Open user's attached "HPFTest" project2. Open the "SampleScene" Scene3. Enter the Play Mode4. In the Hierarchy s... Read more
VideoPlayer frameReady events aren't triggered for an .mp4 video
Reproduction steps:1. Open user attached project and scene "VideoFrameReadyTest_Video1"2. Enter Play Mode3. Observe Console window4.... Read more
Build that contains a script with a struct which has a static nullable r...
How to reproduce:1. Open attached project "scriptBug.zip"2. Observe the "test" script in the Assets folder3. Try and build the scene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
- Mixers do not have "Rename" in the right-click context menu when a Mixer is right-clicked in the Audio Mixer window
- The Audio Random Container and the Audio Mixer windows have no minimum size set for the core functionality to be accessible
- The text, buttons and checkmarks are outside their visual bounds when the Tier Settings window is docked
- Invalid front face configuration when building with GraphicsAPI set to WebGPU