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Fixed in 10.1.0-preview.12

Fixed in 7.5.2, 8.3.1



Found in [Package]


Issue ID




[URP] All Pixel lighting variants are stripped in build if at least one URP asset has Additional Lights set to Per Vertex

Package: Scriptable Render Pipeline Universal


How to reproduce:
1. Open the project from the attached file ""
2. Open the UniversalRP-MediumQuality asset and set Additional Lights to Per Vertex
3. Open the UniversalRP-HighQuality asset and set the Additional Lights to Per Pixel
4. Go to File > Build And Run

Expected result: The light is rendered
Actual result: The light is not rendered

Reproducible with: 7.4.1(2019.4.7f1), 7.4.3(2019.4.7f1), 8.2.0(2020.1.2f1, 2020.2.0a20), 10.0.0-preview.26(2020.2.0a20)
Not reproducible with: 4.10.0-preview(2018.4.26f1), 7.3.1(2019.4.7f1), 8.1.0(2020.1.0b16, 2020.2.0a20)

- In the Player.log of the build the _ADDITIONAL_LIGHTS keyword does not exist
- The quality is set to High

  1. Resolution Note (fix version 10.1.0-preview.12):

    Fixed in Universal Render Pipeline 10.2.0 (Verified in 2020.2.0b12.3574)

  2. Resolution Note (fix version 7.5.2):

    Fixed in Universal Render Pipeline 7.5.3 (verified in 2019.4.19f1 (ca5b14067cec))

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