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By Design

Votes

0

Found in [Package]

7.4.3

Issue ID

1268785

Regression

No

[XR SDK][URP] Lux water shader is not rendered to both eyes when project is built

Package: Scriptable Render Pipeline Universal

-

Reproduction steps:
1. Open attached project ("1268785Repro.zip")
2. Open "Game" Scene
3. Open "Water_Fountain1" Game object in Inspector window
4. Make sure "Plane (Mesh Filter)" component has Mesh set up
5. Build and run the project

Expected result: Water shader is rendered to both eyes
Actual result:
- Single Pass Instanced: Only right eye renders shader
- Multi-Pass: Shader isn't rendered at all

Reproducible with: URP 7.4.3, 8.2.0, 9.0.0-preview.35, 10.0.0-preview.26 (2019.4.8f1, 2020.1.1f1, 2020.2.0a20)
Could not test with: 2018.4.26f1 (URP not available)

Tested:
- Oculus Rift

  1. Resolution Note:

    This is by design. The repro project uses a custom shader. And in that custom shader, some logic causes undefined behavior.

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