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Android renderer doesn't change shader between ETC1+Alpha and RGBA sprit...
When you have two sprites on single scene: one with ETC1+Alpha texture and another for example with truecolor texture you will see t... Read more
Editor crashes in tlsf_free during Animator deactivation
How to reproduce: 1. Open attached project2. Open scene GameScene.unity3. Play the scene4. Play the game until the first death- This... Read more
[Compiler] Sending enum cast to Method that expects an enum fails to com...
Steps to reproduce:1) open users project - check console Expected: It should either work or give a better error message Error:Unhand... Read more
[UNET] SyncListStruct.Clear isn't synced to clients if the object was di...
Steps to reproduce:1) Open users attached project2) Build and run as Server, Editor - client (connect client within 5secs of startin... Read more
Compiler error when compiling class with a constructor that takes an enu...
To reproduce:1. Open attached project2. Notice compiler error in console This project contains a single, simple class. It has valid ... Read more
[Mobile] Reflection Probes on mobile devices are reflecting distorted
To reproduce:1) Open attached project and TEST.unity2) Play in editor, notice the straight reflection of the red columns3) Build and... Read more
[Launcher] Fonts in launcher are inconsistent: both bold and regular
[Launcher]: Fonts in launcher are inconsistent: both bold and regular 1. What happenedOpen launcher Unity 15.In Projects and New win... Read more
UnityYAMLMerge crashes when given specific scenes to merge
Reproduction steps(Repro gif in the edit):1) Download and extract users submitted scenes.2) Import folder with scenes to Unity versi... Read more
Unresponsive profiler in a frame that has a lot of data
Steps to reproduce:1) Open users attached project.2) open profiling and enable deep profiling3) After one second, a script will exec... Read more
Folding one out of two collider component disable both colliders preview
Reproduction steps:1. Open the attached project2. Open scene "Scene"3. Select GameObject in the hierarchy "Cube"4. In the inspector ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes