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UI Outline is seen through transparent text
Steps to reproduce: 1. Open the attached project2. Open scene "Main"3. Notice that the most left text (with outline enabled) is dark... Read more
[GCAllocation] MethodInfo.Invoke without parameters allocates 40B per call
Steps to reproduce:1. Open attached project2. Open the "repro" scene3. Press Play4. Open the profiler window5. Notice 40B in the mem... Read more
[iOS] Setting targetFrameRate to 60 in Start or Awake functions causes a...
Steps to reproduce: 1. Open attached project2. Build the project for iOS3. Open Xcode project and add StoreKit.framework in the Link... Read more
[UNETServerDll][ReliableSequenced] "val >= 0" assert appears in bad netw...
Steps:1. Open attached solution2. Build3. Run ClientGUI.exe4. Click "Start"==>Server appears5. Click "Connect"==>Server: "Acti... Read more
GPU Skinning corrupts rigged mesh on Adreno GPU's from Unity 5.3
Meshes are not rendered properly on Adreno devices from Unity 5.3 when GPU Skinning is enabled Read more
Argumen Exception when clicking a mesh in the Advanced Inspector plugin
Steps to reproduce : - import the Advanced Inspector package https://www.assetstore.unity3d.com/en/#!/content/18025- create a cube a... Read more
Error when focusing Unity after switching to another window while having...
Steps to reproduce : - import the Advanced Inspector package https://www.assetstore.unity3d.com/en/#!/content/18025- create a cube- ... Read more
NullReferenceException when clicking on the camera while having Advanced...
Steps to reproduce : - import the Advanced Inspector plugin https://www.assetstore.unity3d.com/en/#!/content/18025- click on the Mai... Read more
StringReader reads files extremely slowly
Reproduction steps:1) Open "StreamReaderBug2" project2) Open StreamReaderBug scene3) Play scene4) Watch console output Expected resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes