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#pragma directives in .hlsl files are not being ignored when #include is...
How to reproduce: 1. Open the attached “PragmaBug.zip“ project 2. Open the “Assets/Scenes/ExampleScene.unity“ Scene 3. Observe th... Read more
Rendering Debugger - Unusable checkbox
!image-2024-02-02-13-32-49-289.png|width=1224,height=494! Read more
search window closes unexpectedly when open advanced dropdown via Object...
*Steps to reproduce:* 1. Make sure object selector is using advanced search (preferences->search->search engine) 2. click on ... Read more
[Overlays] dock area disappears when overlay is temporally undocked
[Test workshop]- BUG: As a user I should be able to temporarily undock from a corner and re-dock back into the same corner withou... Read more
[Overlays] ToolSettings overlay spawned position doesn't follow mouse po...
test workshop- BUG: ToolSettings popup (s key shortcut) does not open at the mouseposition as it should Read more
Static tree fails to update during collision detection when using Custom...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Import the Custom Physics Authoring sample from the package manager... Read more
UI Builder window elements turn blank when applying a custom font in Pla...
How to reproduce: # Open the project "IN-66283_SW6PuzzleGame" # Open the “ScoreScene” scene # Enter Play mode # Navigate to Wi... Read more
“AppDomain.UnhandledException” is not called before the app crashes when...
How to reproduce: 1. Build And Run the user’s attached “CheckBelow.zip” project on a mobile device 2. After the crash, observe the... Read more
"AutoFill"menu item is presented in "Edit"
*Steps to reproduce:* # Create a 3D project # Go to the "Edit" menu item on the Mac # Observe that the first submenu is "AutoF... Read more
“Revert” and “Apply” buttons are not available after doing changes in Sp...
How to reproduce: 1. Open the user’s attached “GolfRush.zip” project 2. In the Project window, select “adventurer-Sheet.png” (Asse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The build size is larger when Models have Animation Type set to Generic
- Error "ArgumentException: Both 'ok' and 'cancel' strings are null or empty" logged when User is trying to create circular dependencies in UI Builder Hierarchy
- "SupportsRandomWriteOnRenderTextureFormat()" shows "False" when executed on 2023.2 and 6000.0 streams
- Size of ShadowCaster2D with Casting Source set to a Collider increases when RigidBody2D is attached to the GameObject
- GameObjects with a material derived from a Custom Lighting Surface Shader are displayed as skewed on quads when the Camera's Width and Height properties of the Viewport Rect are lower than 1