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[SinglePassStereo] Forward rendering, realtime directional light frame b...
Realtime directional light shadows have artifcats with forward rendering and single pass stereo enabled Read more
[Compute] Use of uint causes glitchy mesh
Steps to reproduce: 1. Open attached project2. Run the scene3. Notice that generated mesh is glitchy Note: Happens on DX11 and GLCor... Read more
Camera FOV doesn't affect skybox
Steps to reproduce: 1. Open attached project2. Open scene "TestCase"3. Make sure that Game view is visible4. In hierarchy, select Ca... Read more
Build fails returning serialization errors when building after reimporti...
How to reproduce:1. Open the attached project2. Right Mouse Click on Assets folder and select Reimport All3. After it is done, build... Read more
[Legacy] Adding Is Active property while in recording mode crashes at Un...
Steps to reproduce: 1. Open attached project "788452.zip"2. Open scene "repro"3. Open animation window4. In hierarchy, select "Cube"... Read more
Generate Lightmap UVs doesn't complete in more than 20 hours for a house...
To reproduce:1. Open attached project2. Select bedroom nature3. Check Generate Lightmap UV and press Apply4. On my machine it didn't... Read more
[SpringJoint] If min and max distances are equal then changing min dista...
Steps to reproduce: 1. Open attached project2. Open scene "Main"3. Run scene4. Notice that left set of cubes is behaving correctly -... Read more
[iOS][Airplay] Camera.SetTargetBuffers doesen't work with GLES2/3
To Reproduce: 1. Build and run the attached project with GLES2 or 3.2. Enable Airplay with mirroring on your device.3. Click the 'Tw... Read more
iOS device name is not recognized for Unity Remote in Editor settings
Some newer devices got their names as "Unkown" like iPhone SE and iPad Pro 1. Create new project2. Go to Edit>Project Settings>... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes