Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
0.2.0-preview.5
Issue ID
1257188
Regression
No
[Netcode] "Received a ghost with an invalid ghost type" errors spam after spawning multiple network ghosts
How to reproduce:
1. Open the attached "Cuirassiers.zip" project
2. Open "Development" Scene
3. Enter the Play mode
4. Press Tab to start the game
5. Wait for 10-20 seconds -> look at the Console Window
Expected results: No errors are spammed after spawning multiple network ghosts
Actual results: "InvalidOperationException: Received a ghost with an invalid ghost type" error spammed after spawning multiple network ghosts
Reproducible with: 2020.2.0a20 (0.2.0-preview.5)
Notes:
- Could not test on Netcode package versions lower than 0.2.0-preview.5 and Unity versions lower than 2020.2, because of project Package dependencies breaking without possibility to fix them
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note: