Search Issue Tracker
By Design
Votes
0
Found in [Package]
3.0.1
Issue ID
1269103
Regression
No
Hide Soft Keyboard and Hide Mobile Input values are true even when unchecked in the TMPro Input Field's Control Settings
How to reproduce:
1. Open the user's attached "TMPBugReport.zip" project
2. Open the "SampleScene" Scene
3. Expand the "Canvas" GameObject in the Hierarchy window
4. Select the "InputField (TMP)" GameObject
5. Observe the TextMeshPro Input Field Component's Control Settings values in the Inspector window
6. Right-click on the TextMesh Pro Input Field Component
7. Press the "Debug 'ShouldHide' Fields" menu item
8. Observe the Console log
Expected result: "Hide Soft Keyboard" and "Hide Mobile Input" values are false
Actual result: "Hide Soft Keyboard" and "Hide Mobile Input" values are true
Reproducible with: 1.4.0-preview.1b (2018.4.26f1), 2.1.1 (2019.4.8f1), 3.0.1 (2020.1.2f1, 2020.2.0a20)
Note:
- The issue is not reproducible on other TMPro Input Field's Control Settings
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Specular highlight appears in fully shadowed areas when HDRP Shadow Color is tinted
- [Ubuntu] VFX Graph Enum Value menu stretches across screen when entered long Enum Value
- Unclear warning message in Rendering Debugger about the Play mode Debugger Overlay
- [Android][iOS] Particles are not affected by External Forces when loaded from AssetBundles with Strip Engine Code enabled
- Rendering Debugger "STP" and "Reflection Probe Atlas" overlays don't change size when changing the "Map Size"
Resolution Note:
This behavior is by design since Soft Keyboard and Mobile Input is only available for iPhone, Android, and Windows Store Apps