Search Issue Tracker
[HumanPoseHandler] GetHumanPose crashes when using it with a humanoid av...
How to reproduce:1. Open the attached project2. Open crash scene3. Select SKELETON in hierarchy and notice that it has HumanPoseHand... Read more
[Standalone] SetActiveScene removes lightmaps of all other loaded scenes
Steps to reproduce: 1. Open attached project2. Rebuild lightmaps for both scenes3. Build and run project4. In build press "A", this ... Read more
[WSA] Changing terrain texture at runtime getting visual artifacts
When changing terrain texture on runtime, texture data seems to get corrupted, rendered with wrong colors or sometimes not appearing... Read more
[Metal][OSX] Shader that works on iOS Metal and GLCORE crashes OSX Metal...
To Reproduce: 1. Build and run the attached project on OSX with Metal.2. Observe that when the scene is loaded the app freezes, with... Read more
[particles] Its not possible to query the MinMaxCurve mode without an er...
We do not support reading curves from the MinMaxCurve class and throw an error to state this however as a user how do I check the mo... Read more
[UNETServerDll] Transferring data via reliable sequenced qos channel cou...
Need to port the fix of the case https://fogbugz.unity3d.com/default.asp?781177 (you can take a project from there) to server part o... Read more
Audio Spatializer SDK - Meta-Data not sent to native plugin if no AudioC...
Steps to reproduce:1. Open attached project2. Open the file 'Plugin_Spatializer.cpp' with Visual Studio located in the 'NativeCode' ... Read more
[particlesystem] Inspector does not refresh when changing MinMaxCurve cu...
1) Add the attached script to a particle system2) Select a particle system and press play3) Notice that after 5 seconds the curve ha... Read more
[GLCore][HLSLcc] Geometry Shader does not render all vertices on GLCore
Steps to reproduce: 1. Download and import attached project.2. Open scene: SilhouetteGeomMethod3. Make sure you are in DX11 mode.4. ... Read more
[Shuriken] Visual artifacts and popping effect when particles overlap ea...
Steps to reproduce: 1. Download and import attached project.2. Open scene: PartTest3. Press play4. Try to disable some game objects ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components