Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.2.X, 2021.1.X
Votes
28
Found in
2020.2.0a2
2020.2.0b12
2021.1
Issue ID
1294937
Regression
Yes
Crash on EditorUserSettings::UpdateRecentSceneConfigValues when opening multiple Scenes several times one by one through Script
How to reproduce:
1. Download and open the attached project 'Scenes.zip'
2. Open Tools -> ScenesSetup
3. Add to the list 'Scene_1', 'Scene_2', 'Scene_3' from 'Asset/Scenes'
4. Click button 'Run Scenes'
5. Wait for Scenes to load
6. Repeat steps 4-5 several times
Reproducible with: 2020.2.0a2, 2020.2.0b11, 2021.1.0a8
Not reproducible with: 2019.4.16f1, 2020.1.16f1, 2020.2.0a1
Couldn't test with: 2018.4.28f1 (Couldn't downgrade)
First lines of the stacktrace:
0x00007ff67b13d085 (Unity) core::StringStorageDefault<char>::assign
0x00007ff67b13cfbe (Unity) core::StringStorageDefault<char>::assign
0x00007ff67c2366a4 (Unity) EditorUserSettings::UpdateRecentSceneConfigValues
0x00007ff67c63011a (Unity) EditorSceneManager::OpenScene
0x00007ff67c17c18c (Unity) EditorSceneManagerBindings::OpenScene
0x00007ff67cb58708 (Unity) EditorSceneManager_CUSTOM_OpenScene_Injected
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a1