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[LWRP] Custom renderer Camera override gets applied to the Scene Camera causing objects to appear out of position

Package: Scriptable Render Pipeline Lightweight


How to reproduce:
1. Open the attached "" project
2. Select "CRPSphere" in the Scene
3. Try moving the Camera around the Scene and inspect the sphere

Expected results: The sphere is rendered at its position (shown by the Transform handle)
Actual results: The sphere is rendered with an offset camera and not in its absolute position

Reproducible with:
2019.1.10f1 (using LWRP 5.16.1),
2019.2.0b9, 2019.3.0a9 (using LWRP 6.9.0)

Couldn't test with: 2018.4 stream because Custom Renderers were not implemented in SRP yet

  1. Resolution Note:

    The custom renderer is being applied to the Lightweight Pipeline asset which affects both Game and Scene view cameras. You can set the custom renderer on the main camera instead if you don't want it to override all cameras.

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