Search Issue Tracker
Fixed
Votes
12
Found in [Package]
2.6.0
Issue ID
SPLB-265
Regression
Yes
The Editor becomes not interactable and “StackOverflowException“ error is thrown when changing Spline knot position and tangent mode
Reproduction steps:
1. Open the “ReproProject“ project
2. Open the “Assets/Scenes/SampleScene“ scene
3. Select the “Splines“ GameObject in the Hierarchy window
4. Select the Spline editing tool in the Scene View
5. Move all Spline knots to different positions in the Scene View
6. Change the tangent mode from “Bezier” to “Auto” for all 4 knots in the Inspector window
7. Observe the Editor and the Console window
Expected result: The Editor is interactable and no errors are thrown in the Console window
Actual result: The Editor becomes not interactable and “StackOverflowException“ error is thrown in the Console window
Reproducible with: 2.6.0 (2022.3.28f1, 6000.0.1f1)
Not reproducible with: 2.5.2 (2021.3.38f1, 2022.3.26f1, 6000.0.0b16)
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
Note: Sometimes need to repeat steps 5 and 6 to reproduce the issue. Alternate changing tangent mode from “Bezier” to “Auto” and then from “Auto” to “Bezier”
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Fixed by another internal issue: UUM-71488: SetValueWithoutNotify on a TextValueField creates infinite loops and crashes the editor