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[Backport] Script names containing non-ASCII characters are not printed ...
How to reproduce: 1. Open the attached project "Accents.zip" 2. In the Project View select zzz.cs and click reimport 3. Observe the ... Read more
[Backport] Wrong sorting for "GC Alloc" column in Show Related Objects p...
How to reproduce: 1. Open the "Profiler_Test.zip" project 2. Open the "SampleScene" scene 3. Open the Window > Analysis > Profiler 4... Read more
Baked Lightmap shows artifacts when Game Object intersects with Terrain
Steps to reproduce: 1. Open the attached "case_1300585.zip" project and Game scene 2. Select Window/Rendering/Lighting 3. Set Progre... Read more
[Backport] IL2CPP doesn't properly handle invalid surrogate pairs causin...
TextMeshPro accepts surrogate pair characters (e.g. emojis), however it doesn't properly handle them causing a crash within the IL2C... Read more
[Backport] Texture2D.Resize toggles GraphicsFormat each time it's called...
How to reproduce: 1. Open the attached project 2. Open SampleScene 3. Select MyCustomTexture in the project window 4. Right-click in... Read more
[Backport] Custom Static Image for Splash Screen moves on Android Build ...
Reproduction steps: 1. Create a new project 2. Go to Project Settings -> Player -> Android tab -> Splash Image 3. Disable "Show Spl... Read more
[Backport] [Android][Vulkan] Unity returns lower or higher values of com...
Reproduction steps: 1. Open the attached project "Case_1299759" 2. Build it for Android 3. Hold the phone landscape orientation 4. P... Read more
[Backport] Slower performance of Instantiate() when using it in a build ...
How to reproduce: 1. Open user's attached "BugReport" project 2. Open Assets/Scenes/StartScreen 3. Enter Play Mode 4. Press the "Gen... Read more
[Backport] [Mac] maxTessellationLevel cannot be changed for Metal
Steps to reproduce: 1. Open the project attached by the user 2. Open scene "SampleScene" 3. Enter Play mode Expected results: Max T... Read more
[Backport] [XR SDK] [URP] Occlusion culling is inoperative
Reproduction steps: 1. Open the attached project ("1304299Repro.zip") 2. Make sure MockHMD is enabled (Project Settings->XR Plug-in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT