Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Tool handles are invisible in Scene View when certain objects are selected
Steps to reproduce:
1. Create a new project
2. Create or select Main Camera in Hierarchy
3. Select Move Tool in Scene View
4. Observe Scene View
Expected result: Move Tool handles appear in Scene View and selected object can be moved
Actual result: Move Tool handles are not rendered
Reproduced with: 2022.1.0a13, 2021.2.1f1
Didn't reproduce with: 2022.1.0a12, 2021.2.0b17, 2021.1.27f1, 2020.3.21f1, 2019.4.32f1
Affects Move, Rotate, Scale, Rect, Transform tool handles
Handles are rendered as expect for specific objects (e.g. empty gameobject, cube, etc.), but not for others (e.g. camera, directional light, etc.)
Nov 25, 2021 22:28
Hey all, after another clean instalation and migration of our project , I have to confirm in Unity 2021.2.3f1 all these UI issuses are fixed.
Nov 24, 2021 08:36
I also tested with 2021.2.3f1 , still not fixed, we have this bug messing up with Houdini HDA curve editor as well, makes all our HDAs useless. we need a fix for this ASAP, cheers \m/
Nov 20, 2021 20:06
I just installed 2021.2.3f and this is still broken. It was supposed to be fixed on this version. Anyone saw the problem fixed?
Nov 18, 2021 10:49
Light Gizmos in URP 12.1 and Unity 2021.2.2f1 completely dissapeared, can't work on my project.
Nov 17, 2021 23:14
Like others said, disabling the gizmo handles actually enables them. This is done in the 'gizmo' drop-down menu in the scene view: click the show/hide checkbox of the relevant gizmo.
This breaks secondary gizmos however. For example, disabling the light probe gizmo enables the light probe handles, but disables the handles of individual light nodes.
Nov 17, 2021 23:10
Is this bug also related to grid components not rendering the grid correctly in the scene view? I recently updated to 2021.2.1f1, noticed this gizmos problem, AND also noticed that when I select a GameObject in my Hierarchy, the view of its grid is also completely useless. A grid with cell sizes of 1,1,1 basically shows up in the scene view as a large solid gray shape skewed up and to the left. If I change the cell sizes to something larger, say 50,50,50 it more closely resembles what 1,1,1 *should* look like (though, still skewed).
I can reproduce this behavior in a new, clean project as well as my upgraded project.
I'm assuming that my grid problem, the UI issue mentioned by Lolium, and this bug all have the same root cause
Nov 16, 2021 17:58
Same problem. Would appreciate a fix please.
Nov 16, 2021 15:27
I m facing the same problems https://forum.unity.com/threads/transofrmation-tools-broken.1198375/#post-7659604
Nov 16, 2021 14:03
As WARPEDPIPE said, it also affects UI elements
Nov 16, 2021 10:03
Custom handles also won't show up in 2021.2.1 and 2021.2.2. Tested with Handles.PositionHandle and Handles.FreeMoveHandle.
Turning off scene view gizmo display won't resolve this issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Pausing a Visual Effect doesn't pause the “Multiply size over life” effect in the Update Block
- Wheel Colliders aren't detecting collision
- [VFX Graph] VFX graph is still dark when using Light Mode
- The Rotation of Child GameObject with the Interpolating RigidBody is set to a random number when changing the Rotation of Parent GameObject
- [Shader Graph] Shader graph is still dark when using Light Mode
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a15
Resolution Note (fix version 2021.2):
Fixed in 2021.2.3f1