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Shader compilation error is thrown when #pragma target is set to 3.0 or ...
How to reproduce: 1. Open the attached project "1358042.zip" 2. Select the "TestShader" Shader in the Assets folder 3. In the Inspe... Read more
[IL2CPP] Build fails on a project that uses IO.Ably.dll when Managed Str...
How to reproduce: 1. Open the attached project "My project.zip" 2. Open Project Settings window and select Player category 3. In the... Read more
MissingMethodException when using MiniMap in GraphView and UI Toolkit is...
How to reproduce: 1. Open the user-submitted project 2. Open the Menu Item "Bug Reports > Graph Window MissingMethod" Expected resu... Read more
[IL2CPP][Mono][Android] Unable to Find entrypoint 'getdomainname' in 'li...
How to reproduce: 1. Open the attached project "1351027.zip" 2. Connect Android device 3. In Build settings, select Android as build... Read more
Material names are displayed with the ending "Mat" after importing *.obj...
How to reproduce it: 1. Create a new empty project 2. Download "Test.zip" and extract it 3. Move "Object.obj" and "materials.mtl" to... Read more
Player launched with -hideWindow flag throws errors in the Player.log
Reproduction steps: 1. Create a new Unity project 2. File -> Build 3. Go to the file Build destination folder 4. Open CMD in that fo... Read more
Assembly-CSharp properties don't open on projects with Regenerated Proje...
Reproduction steps: 1. Open the user's attached project 2. Go Edit -> Preferences -> External Tools -> Regenerate project files 3. O... Read more
Prefab variant asset is created with empty override
Steps: 1. Open attached project 2. Open TestScene 3. Drag & Drop "1" prefab instance to the Project Browser 4. Choose "Prefab Varian... Read more
[Animation Rigging] Bone Renderer 3D Gizmo Icon is of low quality when v...
How to reproduce: 1. Open the user's attached project 2. Open the "SampleScene" Scene 3. Observe the "Bone Renderer" 3D Gizmo Icon ... Read more
Editor performs very slow when selecting a large Addressable Asset group
How to reproduce: 1. Open the attached project (AddrTest.zip) 2. Go to the Addressables Groups window (Window -> Asset Management ->... Read more
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