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The Teddy_Bear NPC character in the A$ "Mecanim GDC2013 Sample Project" no longer has body animation applied by default when playing... Read more
Reproduction steps: 1. Open "WindowsVideoIssue.zip" project 2. Open "start" scene and enter Play mode 3. Notice that a video is bei... Read more
How to reproduce: 1. Open the attached project 2. Select the "Idle.fbx" in the Project 3. Drag the "Idle.fbx" into the scene Actual... Read more
To reproduce: 1. Open the attached project; 2. Change Graphics API to Vulkan; 3. Build and Run "ShaderTest_Custom_ComputeShader_Ind... Read more
Steps to reproduce: 1. Create a new project 2. Select any part of a text the editor (e.g. "sometext123 from "sometext1234") 3. Copy ... Read more
Steps to reproduce: 1. Open 'build settings' and switch to Android platform 2. Open 'player settings' and set 'GPU Skinning' on / of... Read more
How to reproduce: 1. Download, extract and open user's attached project (LegacyAnimationEnabledBug.zip) 2. Open 'SampleScene' 3. Ent... Read more
To reproduce: 1) Open attached project 2) Build and run for FB Gameroom 3) Write something in the field Expected: Writing works 4) ... Read more
Steps to reproduce: 1. Open user attached project 2. Build the project 3. Notice that build fails with: "UnauthorizedAccessException... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [OSX][Settings] When using only the new ISX as Input Handling, mouse position and scroll are still detected by the old system.
- [Scripting] Input Action fails to re-enable after disabled.
- [MacOS] "Bloom" does not work in Standalone Build
- Mesh.CombineMeshes result has different normals if the original mesh has tweaked normals and scale
- [Hub] In licence error screen https://unity3d.com/unity/err/license redirects to not found website