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Fixed in 7.4.0

Votes

0

Found in [Package]

7.2.1

Issue ID

1227490

Regression

Yes

VolumeComponent allocates memory every frame in Standalone builds.

Package: Scriptable Render Pipeline Universal

-

Expected:
VolumeManager should not allocate memory everyframe.

Result:
VolumeParameter.GetHashCode allocs memory.

Issue only reproduces in standalone player. Editor is fine.
How to reproduce:
- Open URP GraphicsTestScene.
- Build Project containing scene 104 BokehDepthOfField
- Build with Deep Profiling enabled.
- Check profiler, see that VolumeParameter.GetHashCode is allocating memory.

This is a regression in URP with PPv3.

  1. Resolution Note (fix version 7.4.0):

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