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Fixed in 7.4.0
Votes
0
Found in [Package]
7.2.1
Issue ID
1227490
Regression
Yes
VolumeComponent allocates memory every frame in Standalone builds.
Expected:
VolumeManager should not allocate memory everyframe.
Result:
VolumeParameter.GetHashCode allocs memory.
Issue only reproduces in standalone player. Editor is fine.
How to reproduce:
- Open URP GraphicsTestScene.
- Build Project containing scene 104 BokehDepthOfField
- Build with Deep Profiling enabled.
- Check profiler, see that VolumeParameter.GetHashCode is allocating memory.
This is a regression in URP with PPv3.
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Resolution Note (fix version 7.4.0):
Fixed in https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/6228