Search Issue Tracker
Fixed in 7.4.0
Votes
0
Found in [Package]
7.2.1
Issue ID
1227490
Regression
Yes
VolumeComponent allocates memory every frame in Standalone builds.
Expected:
VolumeManager should not allocate memory everyframe.
Result:
VolumeParameter.GetHashCode allocs memory.
Issue only reproduces in standalone player. Editor is fine.
How to reproduce:
- Open URP GraphicsTestScene.
- Build Project containing scene 104 BokehDepthOfField
- Build with Deep Profiling enabled.
- Check profiler, see that VolumeParameter.GetHashCode is allocating memory.
This is a regression in URP with PPv3.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
- Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset
- [Usability] Selected node gets unselected when undoing changes in the Graph Inspector Node Settings tab
- Search Default option for Column Format does not reset the column's format
Resolution Note (fix version 7.4.0):
Fixed in https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/6228