Search Issue Tracker
Fixed in 7.4.0
Votes
0
Found in [Package]
7.2.1
Issue ID
1227490
Regression
Yes
VolumeComponent allocates memory every frame in Standalone builds.
Expected:
VolumeManager should not allocate memory everyframe.
Result:
VolumeParameter.GetHashCode allocs memory.
Issue only reproduces in standalone player. Editor is fine.
How to reproduce:
- Open URP GraphicsTestScene.
- Build Project containing scene 104 BokehDepthOfField
- Build with Deep Profiling enabled.
- Check profiler, see that VolumeParameter.GetHashCode is allocating memory.
This is a regression in URP with PPv3.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView clips content when under an ancestor that has a filter set
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically
- Floating License is lost for concurrent jobs
- Warning "Failed to insert item" is logged when Assigning Project to Organization's Project in the Project Settings
Resolution Note (fix version 7.4.0):
Fixed in https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/6228