Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
[HDRP] Several debug modes no longer compile on Mac
1) Open any HDRP project on mac
2) Enable Albedo debug mode int HDRP debug->Common Material Property->Albedo
Result: Shader never finishes compiling and stays Cyan.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- "Cyclic Prefab nesting not supported" error window is thrown when trying to nest two sibling prefab variants
- Errors appear when entering Play Mode if using AsDeferredJobArray()
- Animator with nested avatar root show missing properties in the Animation Window
- TerrainData.AwakeFromLoad takes around 13-19 ms after loading a Terrain from an asset bundle
- System.Threading.Task tasks cause stall when used in WebGL