Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2017.4
2020.1.0a25
2020.2
Issue ID
1226069
Regression
No
"<multi>" string appears in the "Aniso Level" slider's value input field, in the Inspector, with multiple textures selected
How to reproduce:
1. Open the attached project (1226069.zip)
2. In the Project window go to the Textures directory and select all textures
3. In the Inspector window enable the "Fadeout Mip Maps" option under the "Advanced" dropdown
4. Select the "Aniso Level" value input field
5. Press Ctrl+Z to undo
6. Press anywhere on the "Aniso Level" value slider
Expected result: The "Aniso Level" value input field displays a numeric value
Actual result: The "Aniso Level" value input field displays "<multi>"
Reproducible with: 2017.4.38f1, 2018.4.19f1, 2019.3.6f1, 2020.1.0b2, 2020.2.0a3
Notes:
1. Deselecting the "Aniso Level" value input field or applying any changes made to the textures sets the value to a number
2. Tested on Windows 10, Windows 7, Linux(KDE Neon 5.18) PC's and a Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Resolution Note (fix version 2020.2):
Fixed in 2021.1.0a1