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Lighting debug view modes are broken after restarting the editor

Global Illumination

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Jan 08, 2019

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Version: 2018.3.0f2

Steps to reproduce: 1. Create a new project or download the attached one 2. Navigate to the Lighting Settings window and bake the l... Read more

0
votes
Active

[.NET 4.x] Reflection in .NET 4 stops working. MissingMethodException: A...

Mono

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Oct 27, 2018

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Version: 2018.3.0b7

Steps to reproduce: 1. Open attached project 2. Open Maintainer (Tools > Code Stage > Maintainer) 3. Open Issues Finder Tab 4. Press... Read more

0
votes
Active

Characters arms are bent upwards when importing Animation from Mixamo to...

Animation

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Nov 22, 2018

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Version: 2018.2.16f1

Steps to reproduce: 1. Open Project "Black Dawn" 2. Open "Prototype" Scene 3. Enter the Play Mode Expected Result: Animation is re... Read more

0
votes
Fixed

Crash on mono_delegate_trampoline when calling a delegate function

Mono

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Dec 11, 2018

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Version: 2018.2.17f1

How to reproduce: 1. Open the "Mono_Crash_Test_Runner.zip" project 2. Open "TestScene.unity" scene 3. Press Play Actual result: Uni... Read more

1
votes
Fixed

Editor does not recognize the correct values in the interactive tutorial...

Editor - Other

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Dec 14, 2018

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Version: 2018.3.0f2

How to reproduce: 1. Change windows locale setting to Danish 2. Set windows region settings to Danish(RegionSettings.png) 3. Start U... Read more

0
votes
Active

Unity crashes on “Transform::GetTransformAccess()” when Entering Play Mo...

Graphics - General

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Dec 15, 2018

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Version: 2018.3.0f2

Repro steps: 1. Open QA attached project “repro_1109892" 2. Open scene “Aliensglade” 3. Select the Main Camera in the Hierarchy 4. E... Read more

0
votes
Active

Default Fixed Timestep value is set to 0.02 (50Hz) instead of 0.0167 (60Hz)

Physics

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Dec 18, 2018

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Version: 2018.3.0f2

How to reproduce: 1. Create a new Unity project 2. Open Edit > Project Settings > Time Expected result: Fixed Timestep value is set... Read more

0
votes
Active

[OpenGL] MRT(multiple render targets) on OpenGL ES does not work as expe...

OpenGL

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Dec 20, 2018

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Version: 2017.4.12f1

Steps to reproduce: 1. Open user attached project - if on windows, it will launch with directx11 graphics api 2. Hit Play, and check... Read more

0
votes
By Design

CommandBuffer.Blit will not show unless Graphics.Blit is also executed a...

Graphics - General

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Dec 21, 2018

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Version:

Steps to reproduce: 1. Download and open the attached project 2. Enter Play mode 3. Press the on-screen buttons Expected result: th... Read more

0
votes
Active

The `finally` block is not called in UnityTest if error message is logged

Unity Test Runner

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Dec 24, 2018

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Version: 2018.2.6f1

Steps to reproduce: 1. Download 1112534_repro.zip project 2. Run test in play mode Expected results: Code in both "try" and "finall... Read more

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