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CheckConsistency error on saving modified Prefabs with AssetDatabase.Sav...
How to reproduce: 1. Open the user-submitted project 2. Open the Prefab "Image" located in Assets>DelTest 3. Select the Child GameOb... Read more
Instance overrides indicator remains in the Hierarchy when prefab assets...
Steps: 1. Add Cube and Sphere GameObjects to Hierarchy 2. Convert them to prefabs 3. Remove Box Collider component from Cube prefab ... Read more
[UI Toolkit] PropertyField throws IndexOutOfRangeException when selectin...
How to reproduce: 1. Open user-submitted project 2. Select "New Player Build Settings.asset" in the Assets folder Expected result:... Read more
Crash on BuildPipeline::WriteSceneSerializedFile when building Addressab...
How to reproduce: 1. Open the attached "1357414.zip" project 2. Go to Window -> Asset Management -> Addressables -> Groups 3. In the... Read more
Shader compilation error is thrown when #pragma target is set to 3.0 or ...
How to reproduce: 1. Open the attached project "1358042.zip" 2. Select the "TestShader" Shader in the Assets folder 3. In the Inspe... Read more
[IL2CPP] Build fails on a project that uses IO.Ably.dll when Managed Str...
How to reproduce: 1. Open the attached project "My project.zip" 2. Open Project Settings window and select Player category 3. In the... Read more
MissingMethodException when using MiniMap in GraphView and UI Toolkit is...
How to reproduce: 1. Open the user-submitted project 2. Open the Menu Item "Bug Reports > Graph Window MissingMethod" Expected resu... Read more
[IL2CPP][Mono][Android] Unable to Find entrypoint 'getdomainname' in 'li...
How to reproduce: 1. Open the attached project "1351027.zip" 2. Connect Android device 3. In Build settings, select Android as build... Read more
Material names are displayed with the ending "Mat" after importing *.obj...
How to reproduce it: 1. Create a new empty project 2. Download "Test.zip" and extract it 3. Move "Object.obj" and "materials.mtl" to... Read more
Player launched with -hideWindow flag throws errors in the Player.log
Reproduction steps: 1. Create a new Unity project 2. File -> Build 3. Go to the file Build destination folder 4. Open CMD in that fo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type