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"Instructions should not read uninitialized value" errors when compiling...
Reproduction steps: 1. Open the attached project “Shader_ERROR” 2. In the Project window select “Assets/New Shader Graph.shadergra... Read more
"DOTS source generators" error when using "#if" directives in imports
Reproduction steps: 1. Open “MinProject“ 2. Enter Safe Mode if prompted (otherwise opening gets stuck at Completing Domain) 3. Ob... Read more
[Android] Breakpoints are stuck on "Evaluating" status and fail to retri...
How to reproduce: 1. Open the user’s attached “UCTemplateToReduced” project 2. Set a breakpoint at line 323 in the Assets/Script/L... Read more
Combining Copy Depth, Render Scale and off screen target throws error
In a setup where a camera is rendering to an off screen texture and render scale is set to something else than 1. If a depth copy is... Read more
"implicit truncation of vector type" warnings are thrown in the Shader G...
How to reproduce: 1. Open the user attached project “ShaderGraphWarningTest.zip“ 2. Select the “New Shader Graph” graph in the Ass... Read more
Crash on RaiseException when opening specific project
Reproduction steps: 1. Open the attached project “CrashRepro“ Expected result: Project opens Actual result: Editor crashes R... Read more
[Android][Vulkan] URP and Built-in both crash when using MTR with Vulkan...
Steps to reproduce: 1. Open the attached user's project "vulkanmrtcrash.zip" 2. Open the SampleScene 3. Switch to the Android pla... Read more
Crash on alloc_handle traces when opening specific project
Reproduction steps: 1. Open the attached project “CrashRepro“ Expected result: The project opens Actual result: Editor crashes ... Read more
Camera feed turns off when ARSession.Reset() is called
How to reproduce: 1. Open the attached “IN-30012” project 2. In the Edit → Build Settings click Build And Run 3. After running th... Read more
[BiRP SG] Shader Graph Main Preview is not updating
How to reproduce: 1. Open the project "IN_32481" 2. Open the "New Shader Graph" Shader Graph 3. Open the "Main preview" window ... Read more
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