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[HDRP DXR] Raytracing refraction changes based on Refraction model (Box,...
1) Open scene m 2) Select dxr_refraction material 3) Switch Refraction Model to Box/Sphere or see attached video Expectations: S... Read more
Override is not applied to the field after script compilation
Steps: 1. Open attached project and load SampleScene 2. Select GameObject prefab instance in the scene ==> It has 'FloatVariable' va... Read more
[HDRP] [OSX] Matcap mode either crashes unity or looks broken
Version tested: 2020.1.0a13 + 7.1.1 (from PacMan), 8.0.0 HDRP/Staging Steps to reproduce: Using 8.0.0 1) Create an HDRP template ... Read more
Prefabs editing does not render when PPS Volume script is used with camera
If the camera in your scene has a PPS Volume script attached, any prefab opened for editing will not render in the scene view. Step... Read more
[IL2CPP] converting double to uint32 results in wrong value
How to reproduce: 1. Build the attached project with IL2CPP backend. 2. Run the player 3. Check the "UInt32Max" and "Back to Uint32"... Read more
Settings Manager package Sample throws errors when it is imported
Reproduction steps: 1. Open user's attached project "Settings_Manager_package_Sample" 2. Open the Package Manager and select the Set... Read more
[PackMan] Package version dropdown icons are misaligned for a docked win...
The icons/bullets for selecting package versions from the dropdown list are misaligned for a docked window at 125% UI scaling. Refer... Read more
[PackMan] Package selection reverts to previously installed/removed pack...
Clicking on some package after installing/removing another package leads to the selection being reverted to the previously installed... Read more
Occlusion map is missing on models with StingrayPBS material when import...
How to reproduce: 1. Create a new Unity project 2. Import the attached "test.fbx" model 3. Open the Inspector Window of the imported... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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