Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.3
2019.3.0b12
2020.1
Issue ID
1200842
Regression
Yes
Batch editing assets is massively slower with Asset Pipeline v2 compared to v1
To reproduce:
1) Open attached project
2) Make sure Asset Pipeline is set to v2 in Editor Settings
3) Run the only test in Test Runner
Actual: The test takes ~20 seconds
4) Switch Asset Pipeline to v1 and restart the Editor
5) Run the only test in Test Runner
Expected: Now it takes only ~2 seconds
Reproduced in 2019.2.0f1, 2019.3.0a1, 2019.3.0b12, 2020.1.0a15
Notes:
v2 introduced in 2019.2.0a5, 2019.3.0a1
v2 became default/not experimental in 2019.3.0b5; 2020.1.0a3
v1 stopped being an option in 2020.1.0a16, it is still offered in latest 2019.3 (2019.3.0f3 of the time of writing, though it is marked "deprecated")
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment