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To reproduce: 1. Open the attached project (ECS Job System.zip) 2. Enter Play mode Expected: the Editor doesn't crash Reproduced ... Read more
if (Input.GetKey(KeyCode.LeftControl) && Input.GetKey(KeyCode.X)) only evaluates to true if X is pressed first. It is opposite to t... Read more
To reproduce: 1. Open the attached project (RTCrashTest.zip) Expected: the Editor doesn't crash Reproduced in 2018.2.0a6, 2018.2.... Read more
How to reproduce: 1. Create a new Unity project 2. Create a new script 3. Add "using UnityEngine.Tilemaps" to the top 4. Create a ne... Read more
How to reproduce: 1. Open user's project. 2. Go to Assets > BioIK. 3. Add BioIK.cs to Main Camera. Expected result: Script can be a... Read more
How to reproduce: 1. Open users attached project Expected results: project opens Actual results: project crashes once you open it ... Read more
How to reproduce: 1. Open the attached "TestFor1069236.zip" project's SampleScene 2. Play the Scene 3. Observe the crash Reproducib... Read more
Reproduction steps: 1. Open the attached project "Persistent.zip"; 2. Open the SampleScene; 3. Make sure that "Use Jobs" is checked ... Read more
The crash is caused by the line BLEDeInitialise(ble); in the file BLE.cs, 53rd line. How to reproduce: 1. Open the attached project... Read more
Reproduction steps: 1. Download "IndicatorDebug.zip" and open in Unity 2. Build and Run 3. Click "Create" in the app (a progress bar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Editor tries to compile JS files included WebGL templates
- [OSX][Keyboard] When Caps Lock is active, the key is always read as pressed.
- [Editor][Touch] TouchControl.pressure is not initialized
- [iOS][Touch] Stylus Pressure value is not normalized
- [Windows][Touch] touch.touchType is displayed as "-26" instead of "Direct"