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[Addressables] Addressables Groups window is empty on launch
Reproduction steps:1. Create a new project2. Import Addressables package using Package Manager3. Go Window -> Asset Management -&... Read more
Unity doesn't close for long time after performing Android APK/AAB Builds
How to reproduce it:1. Open the attached project "New Unity Project-4.zip"2. Build it for Android3. Close Unity4. Notice Unity shutd... Read more
NullReferenceException errors are thrown after exiting Play mode when "E...
How to reproduce:1. Open the attached project "clothBug"2. Open the Scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. In the H... Read more
[iOS] Crash on InterruptionListener when declining a call on a device
Reproduction steps:1. Download and open the project from the provided Google Drive link2. Build and deploy the project to an iOS dev... Read more
Saving a VFX breaks its edit mode update until the VFX window is closed/...
Repro steps:1. Create a new VFX and add it to the Scene2. Open the VFX and add a Set Size block at the end of its Output3. Modify th... Read more
Profiler thread drop-down gets locked when it is left on a transient thread
Reproduction steps:1. Open the attached "1111678-ProfilerThreads.zip" project2. Open the Profiler window3. Enter Play Mode (the game... Read more
Nested LocalizedString does not refresh
1) Open attached project2) Open SampleScene3) Press play. Notice that the string is not updated. Select the text and notice that the... Read more
In very rare circumstances, NOT using Multithreaded 2D Physics Consisten...
Reproduction steps:1. Open attached project "1369087.zip"2. Load the "Main Menu" scene.3. Observe the GameObject "Collectable Area &... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used