Search Issue Tracker
By Design
Votes
0
Found in
2017.4
2019.2.3f1
2020.1
Issue ID
1200821
Regression
No
[2D] Sprites with spritePackingTag are not compressed even if Legacy Sprite Packer is disabled
To reproduce:
1) Open the attached project (SpritePackingTag.zip)
2) Examine both sprites in the inspector
Expected: Both have same size in the inspector
Actual: 01 is uncompressed as it has spritePackingTag (can be seen in Debug Inspector)
Reproduced in 2017.4.0f1, 2020.1.0a15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note:
By design all sprites using packing tag will be imported uncompressed so as not lose any pixel quality. The atlases are then packed with the desired format specified in importer settings.
It is recommended that users remove tags if they are not in use.