Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
1
Found in
2019.1.0a3
2019.2
2019.2.6f1
2019.3
2020.1
Issue ID
1199970
Regression
Yes
Audio Reverb Filter Hf and Lf Reference cannot be read or changed when accessed through script
How to reproduce:
1. Open project in "AudioReverbFilterRepro.zip" and Scene "ReverbScene"
2. Start Play mode
3. In Hierarchy window select "AudioSource"
4. In Inspector window compare parameter values between "Audio Reverb Filter" and "Reverb Test" components
5. In "Reverb Test" component change every parameter and observe changes in "Audio Reverb Filter" component
Expected result: Parameter values match between components at start. All Reverb Filter parameters update to values entered into "Reverb Test" component and audio output changes accordingly
Actual result: All Reverb Filter parameters match at start and update in Inspector except for "Hf Reference" and "Lf Reference", audio output does not change for said parameters
Reproducible with: 2019.1.0a3, 2019.2.14f1, 2019.3.0f1, 2020.1.0a15
Not reproducible with: 2017.4.35f1, 2018.4.13f1, 2019.1.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
- Look Dev window flickers when resizing the window after docking it
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a19, 2019.3.0f6