Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4
2018.4
2018.4.12f1
2019.3
2020.1
Issue ID
1200932
Regression
No
Maximising an undocked Editor window causes it to display underneath the Windows taskbar when the taskbar is on the left or top
To reproduce:
1. Have a Taskbar on the left or on the top
2. Open any project
3. Undock any window
4. Maximize it using Editor's UI button
Expected: Maximized window keeps its bounds in synch with the taskbar
Actual: Maximized windows are positioned behind the taskbar and leave gaps on the opposite side of the taskbar
Reproduced with: 2017.4.35f1, 2018.4.13f1, 2019.3.0f1, 2020.1.0a15
Notes:
- With the taskbar on the right or bottom, it works as expected
- Not reproduced on Linux, MacOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Silicon] Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode
- [Android] GraphicsBuffer.CopyCount does not work with Append Compute Buffer after Compute Shader Dispatch on some Android devices
- "DirectoryNotFoundException" error when building a project via script in one folder, then building via Editor in another, deleting the folder built via Editor and rebuilding via Script
- New items are created and old ones remain in memory when using 'treeView.SetRootItems(items)' and 'treeView.Rebuild()' which can cause a memory leak
- Code continues to run after enabling the Frame Debugger when in paused Play Mode and using 'WaitForSecondsRealtime' coroutine
Resolution Note (fix version 2020.1):
Maximized secondary windows now keep their bounds in synch with the taskbar.