Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4
2018.4
2018.4.12f1
2019.3
2020.1
Issue ID
1200932
Regression
No
Maximising an undocked Editor window causes it to display underneath the Windows taskbar when the taskbar is on the left or top
To reproduce:
1. Have a Taskbar on the left or on the top
2. Open any project
3. Undock any window
4. Maximize it using Editor's UI button
Expected: Maximized window keeps its bounds in synch with the taskbar
Actual: Maximized windows are positioned behind the taskbar and leave gaps on the opposite side of the taskbar
Reproduced with: 2017.4.35f1, 2018.4.13f1, 2019.3.0f1, 2020.1.0a15
Notes:
- With the taskbar on the right or bottom, it works as expected
- Not reproduced on Linux, MacOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2020.1):
Maximized secondary windows now keep their bounds in synch with the taskbar.